FIFA 2012 Review
EA Sports: It's in the game… except when it's DLC.

Over the last few decades football has strayed far from its
working-class roots. Bleak rain-soaked terraces, pints of cloudy ale and
half-time pies have slowly been replaced by generic stadia, overpriced
continental lager and the dreaded prawn sandwich. It's become
unreasonably expensive to attend top-flight matches. And supporting your
nation at this year's Euro 2012 finals in Ukraine and Poland is beyond
the means of most individuals. But even if you want to stay at home, and
experience the competition from your sofa, controller in hand, you'll
too have to pay a premium. UEFA Euro 2012
is DLC for best-selling FIFA 12, and costs 1800 MS points on Xbox LIVE
and £15.99/$25.99 on the PlayStation Store. Its high price-tag isn't
necessarily a criticism, but inevitably it invites greater scrutiny of
what content is on offer.
When it comes to gameplay, there's very little to say. It's FIFA 12,
unaltered. If you're at all familiar with that game, there's nothing new
to learn or get your head around. FIFA 12 is a great game, and avoided
series stagnation by incorporating several new features this year and
reinventing aspects of its gameplay, such as the way in which you
defend. And it's all present and correct here, ensuring the gameplay
experience is of the same high quality. So what are you actually getting
when you download UEFA Euro 2012?
The real differences are superficial. What you're paying for,
ultimately, boils down to a new lick of paint and a handful of game
modes. Once downloaded, Euro 2012 appears as a new tab on FIFA 12's main
navigation bar. Select it, and you'll tumble down the rabbit hole and
emerge into a psychedelic world saturated by the tournament's official
branding. Brace yourself, though – it's dominated by a startling shade
of magenta, which stains everything, like Ukrainian borscht, from the
home screen to the constant scorecard. It's strikingly different, and
more than a little garish when compared to FIFA's normally reserved and
slick façade.
Some of the graphical tweaks have been trumpeted as "spectacular
presentation", but they really amount to little more than the addition
of the tournament's 8 official stadia and the match atmosphere being
ratcheted up a notch or two. But confetti canons and fireworks for the
victors, and a few more unfurled flags, can't really communicate the
carnival of a major international tournament. And most of these
additions, though well-intentioned, fade once a match begins, and you
soon find yourself playing a game of FIFA 12. Yes, the commentary may
occasionally allude to your striker being in contention for the Golden
Boot, and yes, the branding boards might have authentic sponsors now on
them, but it's all veneer. The grain hasn't been touched.
There are some more significant changes, it should be noted. The roster
of international teams has been expanded. Every single UEFA nation is
now present, including the likes of Wales and Israel who were absent
from FIFA 12. (Although Wales's team is bizarrely populated by mispelled
imposters, including G. Belth for Gareth Bale.)
Clearly, the addition of every nation has been done to make Euro 2012
appeal to even those whose national team didn't make the championship.
This mainly comes into play in the DLC's main gameplay mode – the Euro
2012 tournament itself. You can choose to play as any team in the
competition, but if your team didn't qualify, they can easily be
substituted for any nation that did. Out comes Spain; in goes Scotland.
The mode is as straightforward as the competition itself: 3 group games
and 3 knock-out games are all that stands between you and the coveted
trophy. Injuries and cards are obviously more of a concern in a
tournament situation. It's exactly what you'd expect it to be, and once
you've lifted the cup, which is mildly satisfying, it's unlikely that
you'll keep reliving the campaign.
Something a little bit different for the FIFA series is Expedition, in
which you're confronted by what looks like a map of Europe, torn from
the pages of a fantasy novel. But instead of dragons, here be repetitive
games of football. You start out with a team composed of one player of
your choice and a ragtag bunch of middling reserves drawn from
low-ranking European nations. From within groups, you're able to
'attack' nations by playing a typical game of football.
The spoils of war are incremental: defeat a nation once, and you'll be
offered one of their reserve team player; beat them again, and you can
take one of their subs; win a third time, and you get the opportunity to
snatch one of their starting eleven. But the rewards don't just improve
the quality of your team; you also get the opportunity to build new
roads across Europe, connecting you with previously-inaccessible
nations. But if you lose games, the roads are sometimes destroyed,
isolating your team and impeding your quest for European domination.
The aim, of course, is to end up with a map of Europe threaded with a
dense network of roads and the ultimate European dream-team. But perhaps
the most baffling of prizes awarded for a victory is a 'mosaic' piece.
Every team has 3 mosaic pieces to earn, each one a photo of that
nation's team in action. To collect them all you have to play and win
159 games. It's a ludicrously-weak incentive to keep slogging away at
Expedition mode, and it's almost unthinkable that anyone will persevere
to the point of completion. It's really difficult to regard the mosaic
gimmick as anything but cynical padding, and the same goes for
Expedition mode itself. Although it may represent itself as a game of
strategy and tactics, it's really not much more than a
seemingly-interminable fixture schedule.
No comments:
Post a Comment